What Shang-chi can teach GMs about running combat

Marvel's Shang-chi and the Legend of the Ten Rings isn't just a terrifically fun martial arts movie—it's also a master class for how to run fun combat scenes in RPGs. Recent editions of D&D strive to make combat interesting through tactical decision-making and managing economies of actions, hit points, and spell slots, but the key … Continue reading What Shang-chi can teach GMs about running combat