Resleeving Eclipse Phase

Eclipse Phase is one of my absolute favorite RPG settings. Humanity is now transhumanity—functionally immortal thanks to regular backups, and inclusive of digital consciousnesses and uplifted animals—but our unchecked advancement lost us the Earth and scatterd the survivors across the solar system. The setting is both deep and broad enough to support campaigns based around political … Continue reading Resleeving Eclipse Phase

Decyphering Numenera & The Strange

There's a lot I like about Monte Cook Games' Numenera and The Strange RPGs: bizarre science-fantasy settings, evocative art, high-concept character construction, random tables with inspiring items and backgrounds, and rules to encourage continually cycling through shockingly powerful single-use items. It's a combination that ensures plenty of surprises for everyone at the table, GM included, and the sessions I've … Continue reading Decyphering Numenera & The Strange

d20 Ways to Nerd Out About Partial Success

Prepare for some navel-gazing and boring math that probably doesn’t even feel relevant at most people’s tables. It’s mostly for my own reference down the line, but maybe you’ll find something you relate to here. I love non-binary dice rolling systems. Even just adding a single option between success and failure—“yes, you succeed, but…”—adds a … Continue reading d20 Ways to Nerd Out About Partial Success

DANGERS, CHILLS & Other Exciting THINGS

I love when RPG rules allow for results somewhere between success and failure. That "partial success," "success at a cost," or "yes, but..." keeps stories feeling uncertain and makes the unqualified successes feel even harder earned. Coming up with contextually appropriate costs, however, can be tough to improvise. Rob Donoghue offers Potential Risks (also used in Soft Horizon games) … Continue reading DANGERS, CHILLS & Other Exciting THINGS