Tag: Dungeon23
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Starting #Dungeon23
I started #Dungeon23 a little early, hoping to hit the ground running on New Year’s Day. Blogged a bit about my intentions. Took some notes to help me visualize the big picture. Sought inspiration from locations and maps for Dark Souls and Elden Ring. Read articles (and started reading books) on dungeon and adventure design.…
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Early thoughts for #Dungeon23
If you’ve read 2400 (or are wondering when I’ll ever finish or revise my various other long games), you know I find it easiest to make RPGs in bite-sized chunks. No wonder that I was immediately excited by Sean McCoy’s #Dungeon23 idea — building a 12-level, 365-room megadungeon, one day at a time for a year.…