Tag: 2400
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Thoughts on collecting 2400 for print
I’ve wondered for a long time now how to best adapt the 2400 series for print. I get asked about it enough that I thought it might be worthwhile to share my thoughts here on the blog, and invite feedback from anybody who has it. The file on my computer for this currently has the…
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2400 terminology update
2400 is not a terminology-heavy game. It has very few rules, as contemporary RPGs go, and every game in the series was designed to be internally consistent. I found I had trouble explaining how to combine 2400 modules, however, because I used the same terms to refer to different things. I can only write “traits…
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2400 actual play: Xot
If you’ve ever wondered what 2400 looks like in play, you might find something useful in the thread of links to actual plays and readthroughs on the Itch forum. One glaring omission from that thread, however, has been any sense of what it looks like when I run it myself. I’ll try to fix that…
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24XX devlog: The SRD
The 24XX System Reference Document (available on Itch.io and DriveThruRPG) is a free, Creative Commons licensed version of the rules used by the 2400 lo-fi sci-fi RPG series (also on Itch.io and DriveThruRPG). I was on the fence about writing about the SRD in a series of 2400 devlogs because the 24XX SRD is not,…
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2400 devlog: Legends
Legends is the one (and likely only) “lo-fi hi-fantasy” entry in the 2400 series, an homage to D&D that might actually fit into a unified 2400 setting (if you squint hard enough). You can find it in the full 2400 series on Itch.io, and on its own and in the 2400 bundle on DriveThruRPG. Legends…
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2400 devlog: Xot
In Xot, players take on the roles of settlers crash-landed on a world that forces them to adapt. You might play an undying priest with an aversion to gravity, a sharp-eyed mystic with cameras for eyes, or a horned mechanic with finger-plugs that interface with machines, or any number of other bizarre combinations. It’s available as part of…
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2400 devlog: Resistors
Resistors is a game about activist hackers struggling to get by and make a difference in a hyper-corporate cyberpunk dystopia. Download it as part of the entire 2400 collection on Itch.io, or on its own or in the 2400 bundle on DriveThruRPG. Cyberpunk aesthetics vs. praxis As I wrote on the original Itch devlog, I…
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2400 devlog: Habs & Gardens
Habs & Gardens is the very first (and probably only) hi-fi sci-fi 2400 microgame. It features (probably) mundane community first responders, dealing with (most likely) low-stakes situations on a (seemingly) idyllic space station. Find it in the full 2400 series on Itch.io, and on its own and in the 2400 bundle on DriveThruRPG. Influences The most obvious influence…
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2400 devlog: Data Loss
Data Loss is a soulslike sci-fi TTRPG scenario about waking up in a cloning station on a ruined world, tasked with gathering memories of the dead to piece together the situation and how to survive it. It’s available as part of the full 2400 series on Itch.io, and on its own and in the 2400…
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2400 devlog: Codebreakers
Codebreakers is an action-thriller microgame about hackers, investigators, and innocent bystanders who know The Truth: This is all just a simulation. They’ve glimpsed enough of the code behind reality to exploit it, at the risk of attracting the attention of relentless daemons. Get it as part of the entire 2400 collection on Itch.io, and on…
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2400 devlog: Zone
Zone is a game about scavengers, scientists, and soldiers exploring a once-ordinary landscape where the laws of physics no longer apply. It’s available as part of the full 2400 series on Itch.io, and on its own and in a bundle on DriveThruRPG. Influences Zone was born from my interest in Roadside Picnic, Annihilation, and Into…
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2400 devlog: The Venusian Job
The Venusian Job is a heist scenario generator, sending players up a space elevator to rob the swankest casino in the inner system. It’s available as part of the entire 2400 series on Itch.io, and on its own and in the 2400 bundle on DriveThruRPG. Influences It should come as no surprise that The Venusian…
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2400 devlog: Tempus Diducit
Tempus Diducit (which I sure hope is Latin for “time unravels”) is a genre-bending, multiversal mishmash that welcomes you to bring in characters from any game made with the 24XX SRD. It’s available as part of the full 2400 series on Itch.io, and on its own and in the 2400 bundle on DriveThruRPG. As I…
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2400 devlog: Emergency Rules
Emergency Rules is a (slightly) longer version of the 2400 rules, offering no setting-specific information to make space for clearer guidance for play. It was the first 2400 document I ever wrote, but not the first I ever released. In a way, I hoped it would never be needed. And, in a way, I think…
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2400 devlog: Orbital Decay
Orbital Decay is a one-shot space horror scenario generator. It was the first 2400 game to include a map, four broad skillsets, stress rules, and guidelines for creating and running scary monsters. Get it as part of the entire 2400 collection on Itch.io, and on its own and in the 2400 bundle on DriveThruRPG. Influences…
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2400 devlog: Exiles
Exiles is a microgame about strange castaways on a xenotech-riddled quarantine world. It’s available as part of the entire 2400 collection on Itch.io, and on its own and in a bundle on DriveThruRPG. Influences As noted in the original devlog, I honestly don’t know what genre Exiles belongs to. I designed it while geeking out…
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2400 devlog: Project Ikaros
Project Ikaros is a microgame about rogue psychics fleeing from or fighting against elite agents. Which side you’re on is up to you. Find it as part of the entire 2400 collection on Itch.io, and on its own and in a bundle on DriveThruRPG. Influences Project Ikaros is supposed to play like an action/thriller — and…
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2400 devlog: Eos
Eos is a microgame about humanity’s entry into a diverse galactic community, seen through the eyes of a crew that’s expected to serve as soldiers, explorers, and diplomats alike. You can get Eos as part of the entire 2400 collection on Itch.io, and on its own and in a bundle on DriveThruRPG. Influences Eos is…
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2400 devlog: Xenolith
Xenolith is a microgame about a multi-species crew responding to crises caused by the very same ancient relics that made galactic civilization possible. You can get Xenolith it as part of the entire 2400 collection on Itch.io, and on its own and in a bundle on DriveThruRPG. My favorite game on the Citadel Let’s get this out of…
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2400 devlog: ALT
ALT is a game about transhuman operatives in a star system where memories are stored on magnetic tape backups. It’s my lo-fi love letter to Eclipse Phase, Altered Carbon, and Down and Out in the Magic Kingdom. You can find it as part of the entire 2400 collection on Itch.io, and on its own and…
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2400 devlog: Cosmic Highway
Cosmic Highway is a game of space truckers trying to keep their ship in the air, inspired by Firefly, The Expanse, and the Mothership RPG. It’s available as part of the entire 2400 collection on Itch.io, and on its own and in a bundle on DriveThruRPG. In the original devlog for Cosmic Highway v1.0, posted about a…
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2400 devlog: Inner System Blues
Inner System Blues (on Itch and DriveThruRPG) is a microgame about cyberpunk freelancers in a grainy retro-future. It’s an action/adventure RPG soaked in neon-glow nostalgia and a grim determination to survive in a world that’s just as messed up as sci-fi authors warned us about (but at least you’ve got a cool computer). But also,…
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2400 devlogs
Whenever I add a new game to the 2400 series, I write up a devlog over on the Itch.io page. These started as pretty brief changelogs, but over time, I got into more detail about the design process behind them, and how to blend them with other 2400 modules. And — somewhat to my surprise…
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Combat in 24XX
If your experience with RPGs comes mostly from D&D, I can imagine you might be a little confused upon reading 2400, the 24XX SRD, or any of various 24XX RPGs by others. While I hope that GMs will find what they need in the free, expanded rules supplement Emergency Rules, or in the combat-focused Battle…
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2400: From old modem to game jam
My usual method of game design sees me blogging about an idea before I actually publish anything. 2400 unintentionally represents a pretty different approach: I mentioned some ideas for an Into the Odd sci-fi hack awhile back here, but eventually decided to just pick a different direction and run with it. Now that that new…