Pretendo's first 4 months self-publishing on Itch.io

In September of this year, after much hemming and hawing about where (or even whether) to share my games, I started publishing games on Itch.io. For the benefit of anybody out there wondering what taking that plunge looks like, I thought I'd share a little bit about what the first few months of hobbyist self-publishing … Continue reading Pretendo's first 4 months self-publishing on Itch.io

Metatopia Design Diary: Agents of the O.D.D.

​I ran two sessions of ​Agents of the O.D.D. ​at Metatopia, a convention geared toward playtesting games in development. The feedback was a mix of things that made me go, "Great, I was planning on doing that already!" and things that made me go, "Hmm, I'm really going to have to think about that." Some key takeaways: More … Continue reading Metatopia Design Diary: Agents of the O.D.D.

Metatopia Design Diary: Nighttide

Last weekend, I ran my first playtest of Nighttide (and the Gauge​ system on which it's based), a diceless gothic horror game inspired by Bloodborne and Castlevania. It was a lot of fun! Also, it didn't work. That session did suggest that it ​could​ work, though, and that this game may be worth developing into something more detailed than a page-long scenario … Continue reading Metatopia Design Diary: Nighttide