Awhile back, I blogged about a work-in-progress RPG tentatively titled "Down Town," a hack of Into the Odd about modern-day urban spelunkers delving into the weird underworld far beneath the streets. I think this game will be super fun to run, so I keep getting distracted thinking about it—but I have more pressing projects, and, … Continue reading Down Town draft: Into the Odd meets Blue Blazes
Please pardon me while I take a break from obsessing over game design long enough to obsess over graphic design. Specifically, typefaces. If one of my students had turned in a 40-page book in a novelty typeface back when I was teaching design classes, I would've docked their grade for it. I gave myself a pass … Continue reading Fonts of wisdom
I ran two sessions of Agents of the O.D.D. at Metatopia, a convention geared toward playtesting games in development. The feedback was a mix of things that made me go, "Great, I was planning on doing that already!" and things that made me go, "Hmm, I'm really going to have to think about that." Some key takeaways: More … Continue reading Metatopia Design Diary: Agents of the O.D.D.
Last weekend, I ran my first playtest of Nighttide (and the Gauge system on which it's based), a diceless gothic horror game inspired by Bloodborne and Castlevania. It was a lot of fun! Also, it didn't work. That session did suggest that it could work, though, and that this game may be worth developing into something more detailed than a page-long scenario … Continue reading Metatopia Design Diary: Nighttide
After five months of playtesting, I'm finally calling Grave (more or less) done. This game offers a minimalist D&D-inspired rule set for soulslike fantasy adventures, built on Ben Milton's tried-and-true Knave. Like Knave, it only offers hints of an implied setting, so it works best when paired with "Old School Renaissance" (OSR) adventure modules and … Continue reading Grave 1.0 release notes & alternate rules
My second game jam submission in a week (and, well, ever) is Aetherway, for the delightful Goon Jam featuring hacks of Nate Treme's Tunnel Goons . It's meant to be a companion and/or conversion for Troika!, but I think it's potentially useful to anybody who would like d66 tables of strange travelers and otherworldly portals—and … Continue reading Aetherway: Tunnel Goons meets Troika!
Here are 45 snippets of lore that probably aren't making it to the final text of Grave, but that I could imagine making use of someday. I figured I'd put them here rather than just leaving them on the cutting room floor. This list came out of an attempt to provide d50 Dark Souls-inspired "Rumors, … Continue reading Rumors, Legends & Lies for a soulslike campaign