Metatopia Design Diary: Nighttide

Last weekend, I ran my first playtest of Nighttide (and the Gauge​ system on which it's based), a diceless gothic horror game inspired by Bloodborne and Castlevania. It was a lot of fun! Also, it didn't work. That session did suggest that it ​could​ work, though, and that this game may be worth developing into something more detailed than a page-long scenario … Continue reading Metatopia Design Diary: Nighttide