Grave 1.0 release notes & alternate rules

After five months of playtesting, I'm finally calling Grave (more or less) done. This game offers a minimalist D&D-inspired rule set for soulslike fantasy adventures, built on Ben Milton's tried-and-true Knave. Like Knave, it only offers hints of an implied setting, so it works best when paired with "Old School Renaissance" (OSR) adventure modules and … Continue reading Grave 1.0 release notes & alternate rules

This giant, immortal bug wizard seems like an OK dude

Mind control is tricky business. As a player in a D&D-descended game, you understand that you have limited control over the world at large, but you are the final arbiter on how your character thinks and acts. Losing control of your character's behavior is effectively being denied the right to actually play the game. No … Continue reading This giant, immortal bug wizard seems like an OK dude