I'm still sorting through the trickiest design issues in Exhumed, my soulslike tabletop RPG: how frequently characters act, and the options available to them when they do act, as I wrote awhile back. I got to try some ideas in my last playtest, and have been approaching various problems with different kinds of actions atomically, … Continue reading Exhumed design diary: Action-packed minutiae
Category: Video Games
Nuka World(s)
I have something of a hobby within a hobby: not just making and playing RPGs, but specifically, making and remaking hacks to play my favorite video games with friends. I've already made two hacks to play Fallout, and have been kicking around ideas for a third, built on the system for Exhumed. I really have … Continue reading Nuka World(s)
A Selection of Soulslike TTRPGs
Dark Souls III screenshot by Videogame Photography If I enjoy a video game enough to actually complete it, then I'm unlikely to stop thinking about it after the credits roll. Instead, I'll find some like-minded fans, and try to find a way bring what we loved about that game to our tabletop game sessions. And … Continue reading A Selection of Soulslike TTRPGs
Inventory Management
"What are you working on?" This should be a pretty easy question, shouldn't it? When asked last year, though, I realized my answer was absurdly long. I could name at least a dozen games I had been "working on" for weeks, months, even years in some cases—but not a single one I had actually finished … Continue reading Inventory Management