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Why hasn’t anybody explored this ruin?
Starting #Dungeon23
Early thoughts for #Dungeon23
Thoughts on collecting 2400 for print
2400 terminology update
2400 actual play: Xot
24XX devlog: The SRD
2400 devlog: Battle Moon
2400 devlog: Legends
2400 devlog: Xot
2400 devlog: Resistors
2400 devlog: Habs & Gardens
2400 devlog: Data Loss
2400 devlog: Codebreakers
2400 devlog: Zone
2400 devlog: The Venusian Job
Three layers of RPG rules
2400 devlog: Tempus Diducit
2400 devlog: Emergency Rules
2400 devlog: Orbital Decay
2400 devlog: Exiles
2400 devlog: Project Ikaros
2400 devlog: Eos
2400 devlog: Xenolith
2400 devlog: ALT
2400 devlog: Cosmic Highway
2400 devlog: Inner System Blues
2400 devlogs
Why I keep going back Into the Odd
What Shang-chi can teach GMs about running combat
Running Fate content with Messerspiel
Soulslike campaign suggestions
Combat in 24XX
2400: From old modem to game jam
On a mission from O.D.D.
QZ: Welcome to the Quarantine Zone
How to learn spells in Bastionland
100 O.D.D. items
Collecting magic items with a day job
Change Agents of the O.D.D.
(Un)written rules of play
Pretendo’s first 4 months self-publishing on Itch.io
Down Town draft: Into the Odd meets Blue Blazes
When does it make sense for a hobbyist to publish?
The more you know
Fonts of wisdom
Metatopia Design Diary: Agents of the O.D.D.
Metatopia Design Diary: Nighttide
Agents of the O.D.D. now out in the field
Gauge: A diceless RPG about survival
Hit + Die: A 1 page, 1 HP RPG
Grave 1.0 release notes & alternate rules
Aetherway: Tunnel Goons meets Troika!
Advanced Let’s Play Pretend 2nd Edition
This giant, immortal bug wizard seems like an OK dude
Whitehacking Numenera
Knaves of the Ninth World: A Numenera conversion
MinimalD6 Numenera
Into the Ninth World: Converting Numenera to Into the Odd
Decyphered: Simplified house rules for Numenera & The Strange
5 card blood: Fast-paced combat rules
Playtesting the dullest demonslaying
Exhumed: Pamphlet Dungeon Edition
What AGE taught me about stunts
Searchers of the Untitled: 2 one-page D&Dish games
Play Report: (Soulslike) Veins of the Earth
Design Diary: One (more) foot in the Grave
Rumors, Legends & Lies for a soulslike campaign
Grave: Hacking Knave for soulslike adventure
That time we killed the AntiPhoenix
Play Report: Knave + Stygian Library
Playing RPGs to win
Design Diary: Grave Knave
WIP: Down Town
WIP: Agents of the O.D.D.
WIP: Xenobioddity
Exhumed design diary: Action-packed minutiae
Designer’s block
Dungeons & Dreaming
1d52
20 supernatural backlash effects
Nuka World(s)
Lessons from playtesting once in a blue (super wolf blood) moon
Exploiting Details: An Unfinished System
Designing a Soulslike Action Economy
Setting Up (and Upsetting) Settings
Playtesting Perils
Seven Sorceries
Resleeving Eclipse Phase
The Basilisk Hack
Decyphering Numenera & The Strange
d20 Ways to Nerd Out About Partial Success
Advanced HD&D, 2nd Edition
The (Mostly) Indecipherable Spellbook
Greatest Hits (and Partial Hits on 7–9)
DANGERS, CHILLS & Other Exciting THINGS
Playtest Review: Exhumed
A Selection of Soulslike TTRPGs
Inventory Management
Introduction
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