Pretendo Games

Pretendo Games

  • About
  • Archive
  • Games
    • Shop on Itch
    • Shop on DriveThru
  • d20 Ways to Nerd Out About Partial Success

    Prepare for some navel-gazing and boring math that probably doesn’t even feel relevant at most people’s tables. It’s mostly for my own reference down the line, but maybe you’ll find something you relate to here. I love non-binary dice rolling systems. Even just adding a single option between success and failure—“yes, you succeed, but…”—adds a…

    December 6, 2018
    RPGs
    Dice, OSR
  • Advanced HD&D, 2nd Edition

    Someday I would like to run an old school D&D game that uses hit dice as an expendable resource. Here’s how I might do it. The Basics: You have a reserve of as many hit dice as your level, and your hit die size is based on class (d4 wizard, d6 thief, d8 cleric, d10…

    December 6, 2018
    RPGs
    Dice, Magic, OSR
  • The (Mostly) Indecipherable Spellbook

    I have always been a little dissatisfied with the two main mechanisms I’ve seen for magic users to gain spells in D&D: Either the player just picks one from a book and the character suddenly knows it, or the character finds a spell in the world and among loot and gets to learn it when…

    December 6, 2018
    RPGs
    Magic
  • Greatest Hits (and Partial Hits on 7–9)

    As I try to dig up stuff I wrote long ago for games I’m working on now, I keep having to sift through a cluttered backlog of Google+ posts with no good sorting mechanism. It occurs to me, though, that I do have a good sorting mechanism for RPG design thoughts now: a blog with…

    December 6, 2018
    Site News
  • DANGERS, CHILLS & Other Exciting THINGS

    I love when RPG rules allow for results somewhere between success and failure. That “partial success,” “success at a cost,” or “yes, but…” keeps stories feeling uncertain and makes the unqualified successes feel even harder earned. Coming up with contextually appropriate costs, however, can be tough to improvise. Rob Donoghue offers Potential Risks (also used in Soft Horizon games)…

    December 4, 2018
    RPGs
  • Playtest Review: Exhumed

    Every time I’ve run Exhumed—an RPG built on the Into the Odd rules, and inspired by Dark Souls—it seems to have worked more or less like I intended. Playtesters familiar with soulslike games tell me it manages to evoke the same feel, and players new to the genre assure me it’s still interesting and accessible for them too. The…

    December 2, 2018
    RPGs
    Design Diary, Into the Odd, OSR, Playtesting, Soulslike
  • A Selection of Soulslike TTRPGs

    If I enjoy a video game enough to actually complete it, then I’m unlikely to stop thinking about it after the credits roll. Instead, I’ll find some like-minded fans, and try to find a way bring what we loved about that game to our tabletop game sessions. And so, when I resolved to run something…

    November 28, 2018
    RPGs, Video Games
    Soulslike
  • Inventory Management

    “What are you working on?” This should be a pretty easy question, shouldn’t it? When asked last year, though, I realized my answer was absurdly long. I could name at least a dozen games I had been “working on” for weeks, months, even years in some cases—but not a single one I had actually finished…

    November 23, 2018
    RPGs, Video Games
    Cards, Soulslike, Tarot
  • Introduction

    Hi, I’m Jason, and I can’t shut up about games. Previously, I couldn’t shut up about games at work because I worked in the video game industry. After awhile of that, I decided I liked games just fine as a hobby, but still couldn’t shut up about games on Google+. Since Google announced they’d be…

    November 22, 2018
    Site News
Previous Page
1 2
  • Subscribe Subscribed
    • Pretendo Games
    • Join 67 other subscribers
    • Already have a WordPress.com account? Log in now.
    • Pretendo Games
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar