Tag: Dungeon23
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Back from the Grave?

People sometimes ask if I plan to make a second edition of Grave to correspond to the updates in the second edition of Knave. 1️⃣ The answer is: sort of, maybe but not quite. But I’m closer to it now than I was a year ago, now that Dungeon23 left me with an adventure to…
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#Dungeon23 retrospective

2023 is over, and with it, the #Dungeon23 challenge: a yearlong effort to create a 365-room megadungeon, one day at a time. Now that I’ve filled two notebooks with a pair of soulslike adventures, I’m reminded of a birthday card I once got from my wife: I share this sentiment with everybody who completed Dungeon23…
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Starting #Dungeon23

I started #Dungeon23 a little early, hoping to hit the ground running on New Year’s Day. Blogged a bit about my intentions. Took some notes to help me visualize the big picture. Sought inspiration from locations and maps for Dark Souls and Elden Ring. Read articles (and started reading books) on dungeon and adventure design.…
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Early thoughts for #Dungeon23

If you’ve read 2400 (or are wondering when I’ll ever finish or revise my various other long games), you know I find it easiest to make RPGs in bite-sized chunks. No wonder that I was immediately excited by Sean McCoy’s #Dungeon23 idea — building a 12-level, 365-room megadungeon, one day at a time for a year.…
