Lessons from playtesting once in a blue (super wolf blood) moon

When I last wrote about playtesting Exhumed, I lamented that it seemed impossible to deliver a fun experience to my friends and whip my rules into shape. I had been trying to test so many different mechanics across so many sessions that each session was getting bogged down with the fallout of experimental fixes that … Continue reading Lessons from playtesting once in a blue (super wolf blood) moon